Reinhardt is the staple main tank of our beloved game. Most people call him an anchor tank, meaning that he is extremely slow, forcing his team to gather around him in order to be able to defend them well. This also means that Reinhardt is quite good at controlling the outcome of team fights.
His kit contains the Rocket Hammer, an impeccable melee weapon that deals respectable damage in a wide arc with every single swing. Reinhardt can also whip his hammer forward by using Fire Strike, which launches a flaming projectile that pierces and damages any enemies or barriers it its path.
Making up for his slow-moving nature, Charge is an exceptional ability to gather up with your team after spawning or to quickly pick off an enemy in a bad position. His bread and butter ability is the Barrier Field, a huge shield that he can hold up in front of him, defending himself and his allies in the process. Oh yeah, and he also has one of the strongest crowd control abilities in the game: Earthshatter.
- A lot of Reinhardt players make the mistake of using the Charge ability too often. Mainly, you want to use it after spawning, so you can gather up with your team quicker, but apart from that you should be extremely thoughtful about it. Only go for offensive charges if there is a wall to hit close by, or if you have a specific strategy in mind that requires you to remove their Reinhardt’s shield by charging at him for example.
- When moving up to an objective point or defending it, you want to shoot your Fire Strike into choke points where the enemy team is likely to be grouped up. This way you have a higher chance of hitting multiple targets, thus building your ultimate meter faster.
- Be communicative – this is really important! As Reinhardt, you are the core of your team, you can make or break a team fight. Make sure you tell your team if your shield hit points are getting low, so they can get to safety in time. Also, if you have an aggressive plan in mind, tell your team so they will not be surprised when you are not holding your barrier up for them.
- Your Rocket Hammer deals 75 damage per hit. If you find yourself among the enemy team at a narrow space, swing away. Shielding your team is important, sure, but if you have the chance of hitting multiple targets several times, take it!
Hero specific tips
- While holding your shield up, you are able to rotate the camera to look around. This is a not so recent change that a lot of players don’t think about. Make sure to check regularly if there is anyone behind you, so you can minimize unnecessary damage to your shield.
- Your Rocket Hammer can be swung in a full 360 degrees by rotating mid-attack. Capitalize on this technique to the extent of dealing more damage to multiple targets, leading to key eliminations in team fights. This is extremely useful after a successful Earthshatter when you can possibly hit multiple targets lying on the ground.
- Moving in any direction is much slower when you hold your Barrier Field up. If you find yourself in a tricky situation and you would prefer to get out of there, you can start to jump backward and only hold your shield up while in the air. Using this technique enables you to move back faster while still aiding yourself and your team with the defense of your Barrier Field.
- If you have a Lucio in your team and your Earthshatter is ready, make sure to communicate and make a plan with him, using his speed boost to jump through the enemy team’s barrier, enabling you to bring the hammer down on the backline of your foes. If you don’t have the luxury of a speed boost, you can either hide in sneaky positions to surprise the enemy team with your ultimate or you just have to be patient. Don’t rush it.
You can cancel the swing animation of your Rocket Hammer by using Fire Strike. This is a really neat trick that can help you finish off targets faster. As soon as you see the hit marker, instantly use your Fire Strike so you can deal more damage in a shorter period of time.
If you are really good at aiming, you can make your hammer hit your targets with the backswing sooner than intended. This is a really unreliable technique, but if done correctly you can finish off a Tracer in a mere second. Try to position your screen in a way that your target is just on the edge when your backswing animation starts.
Reinhardt can be an utterly satisfying hero to play, winning fights single-handedly. Unfortunately, he is not so great in a dive-heavy metagame and it can also be frustrating to play him with random players. If you want to become a master at Reinhardt, play with established teams and communicate a lot.
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